Kilo 141

This model was done using a mix of Zbrush’s Zmodeler features and Maya. I then took the model to substance painter to texture for it’s final look. I rendered this piece out in Arnold and in Unreal Engine 5. The color scheme and labels used in the texturing are inspired by the remake of C.o.D. MW2. The guns camo in game is named “Dying Light“.

Work in Progress renders

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Minotaur's Bane (Axe)

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Dracula's Carriage